Before
- No budget or time for a full art + rig pipeline
- Mixamo doesn't fit a cute, stylized look
- Placeholder cubes for way too long
For indie & web game devs
Skip the rigging pipeline. Build a character with motion built in and export an animated GLB for an engine or loader with glTF support. Test the exported clips and materials in your target pipeline.
Assemble from parts or roll one; choose your motions.
A self-contained .glb with the rig and animations baked in.
Import with a compatible glTF loader, inspect the clips and materials, then connect animation playback in your project. Engine setup is still required.
It's built from simple primitives, so the mesh stays light and loads fast in web and game engines.
Yes — preview any GLB's animations free in the GLB Studio before you build around it.
Exports are intended for use in your own projects; see pricing and the current terms for commercial-use details.
Preview your audio free for 20 seconds. Plus adds voice-driven recording for dress-up mascots, AI generation and GLB Studio recording. Your first basic export needs no account; a free account makes basic exports unlimited.